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- NetworkType 0 // 0 tcp/ip subnet broadcast, 1 ipx
- ForceBestFrameRate 1 // on slower (like voodoo1) 2 frames forced is good
- DynamicLightPrecision 4 // maybe ~2,3,4 is good also, the bigger the slower
- LevelConfiguration1 1 // controls which levels are actually loaded.
- LevelConfiguration2 2 // load only the levels you want to play, or like
- LevelConfiguration3 0 // to make intialization faster, and swapping
- LevelConfiguration4 0 // to occur less [this functionality is now disabled]
- LevelConfiguration5 0
- LevelConfiguration6 0
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- ; If you change the above settings, the game may run slow. It also may behave otherwise
- ; in an unexpected manner. The only recommended changes are;
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- ; The level configuration to suit your needs (thus loading less in memory)
- ; The network type; 0 or 1
- ; Dynamic light precision; 2 or 3
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- CarHighScoreColor1 ff0000
- CarHighScoreColor2 27a26f
- CarHighScoreColor3 96539f
- CarHighScoreColor4 fff04c
- CarHighScoreColor5 7ff1f1
- CarHighScoreColor6 1b4583
- CarHighScoreColor7 faa819
- CarHighScoreColor8 7fee70
- MenuToHighscoreIdle 15.0 // seconds
- MtHsIdleWhenTrackSelect 4.5 // seconds...
- MaximumTextureSize 8 // some d3d cards have too little texture memory,
- // and surprisingly, the dx6 texture handling is slow.
- // so having a 7 (128x128) here might be a good idea.
- // 6 (64x64) is surely bad, and 8+ should always
- // be used (256x256 and up) if there is no performance
- // fuckups. This does not alter voodoo/glide attributes,
- // since the engine configures textures automatically.
- TextureMipMapMode 1 // 0 - no mipmapping anywhere
- // 1 - point sampled mipmapping
- // 2 - linear mipmappings
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